Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 30, 2011 18:53:31 GMT -5
Marks
2 Marks (starting base) -Journeyman
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Kestrel
Jan 30, 2011 18:51:59 GMT -5
Post by Rouxy on Jan 30, 2011 18:51:59 GMT -5
Marks
1 Mark (starting base)
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Jordan
Jan 30, 2011 18:50:35 GMT -5
Post by Rouxy on Jan 30, 2011 18:50:35 GMT -5
Marks
2 Marks (Base Pay - Nightwatch)
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 28, 2011 20:14:55 GMT -5
BIG NEWS!!! -Telekinetic Ratings have finally been released! For all dragons hatched in the Tasseography clutch, you'll find that your dragons all now have their Telekinetic Ratings and information filled in. For full information on how to calculate the Ratings of dragons and whers not in the most recent clutch, and to see what the heck it all means, go HERE!!!! - To reiterate, we've officially set the time back six in character months. All this really means to most of you is that your beasties will take an extra 2 real months to mature. Each affected clutch is listed to the left as Adjusted Maturity. If the clutch was already mature at the time of the change, their dates of maturity will have no change, just their overall ages. For any newcomers, or any posts initiated during the hiatus, they are to be taken as happening just after the hatching/feast. Slide them in as you each see fit. - The Feast is going to play an important plot point for everyone in the Weyr, so I'd love to see everyone getting at least one character in before the all important announcement is made. No points lost if you can't make it of course. - There is some debate over the current layout of the site, to which I'd like to place a new poll. The current site layout is a little wide for some people, causing side to side scrolling. It is also one option, while Here is the location of the temporary coding site that holds the potential other layout in all it's tested glory.
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 28, 2011 20:02:58 GMT -5
Rating SystemEach dragon will receive a randomized roll up to 100 points as their Base Rating roll. This roll will either be performed by the Admins during dragon and wher creation or chosen by the player based on history and color. Chosen Base Ratings must be warranted and reasonable, and higher numbers need to be explainable to the Admins. Based on the color of each dragon, they will also receive bonuses and negatives to their Rating. The following numbers represent the bonus and minus for each color: - Bronze = -7
- Brown = -4
- Gold = No Change (Baseline)
- Blue = +5
- Green = +10
Training at Honshu Weyrhold can give another boost to the telekinetic skill of up to +10, which will be added to the overall Rating. Training can also be done by any rated telekinetic trainer not in residence at Honshu (such as Naoko). The Admins can also add or detract from a Telekinetic Rating at their discretion based on plot or character decisions. Total amount of points will be tallied to create the dragon's overall Telekinetic Rating. The player will divide these points into four main categories of skill: Strength, Precision, Endurance, and Concentration (SPEC). Each of these four categories can have points placed into them up to a max of 50 points. The Telekinetic Rating can go above 100 if the dragon receives extra points from training or color bonuses. (Example: A green dragon who has rolled a 95 will get the extra +10 to her rating from her color bonus, bringing her to 105. If she also received training - another +10 - said green will now have a total Telekinetic Rating of 115. She is free to divide all of these points as she sees fit to each of the four specialties, provided again that she does not go above 50 in any skill.) In addition to the Telekinetic Rating, each dragon will be able to choose a single area of specialization among the four categories to invest an extra 10 points in provided the total does not go above 50 in any one skill. This is not mandatory, but is merely another means of creating unique combinations. For dragons and whers hatched from Cerulean clutches, specializations will be picked for them by the creator of the clutch as areas of natural talent. Example: Dragon: Jaxith Color: Blue Telekinetic Rating: 89 Bonuses/Minuses: (Base Roll 74) + (Blue +5) + (Training +10) Specialization: Precision BreakdownStrength: 29 Precision: 50 (40+10) Endurance: 10 Concentration: 10 Additional FactorsDragons and Whers may team up to increase the overall effect involved in an endeavor. Creatures who are closer to each other in some way will find their effectiveness higher than those of a pair joining temporarily. Weyrmates in particular will find it easiest to work together, though clutchmates and simple friends will also note increased performance. Breakdown of SkillsStrength: Strength is the ability to lift and push large, heavy objects other than the dragon and rider. Given that a dragon will always at least be able to lift him or herself, even with a strength rating of ‘0’, the dragon will have no problems flying and lifting his or her own bulk. Strength comes into effect also when lifting other objects in addition to the dragon and rider. Higher strength means a larger, heavier lifting ability while flying. Precision: Precision is the ability to move things with precise intent. Lower precision is akin to using things with little finesse, like a child with his fist around a crayon versus an artist using a fine-hair brush. A dragon with high precision for example, is an adept assistant for a healer because he or she is very capable of lifting and manipulating objects. This skill also tends to influence the ability to manipulate more than one object at a time. Endurance: Coming into play when using a skill for a continuous period of time, endurance measures the longevity of the dragon for using his or her skill. Even with an endurance of ‘0’, a dragon will still have the skill to last as long in a Fall as he or she could normally. Further endurance will show in lifting for longer periods of time, and might be shown as an increase to flight abilities. Concentration: Concentration is not quite as straightforward as the other skills, and is measured a little more obliquely in comparison. The lower the concentration a dragon has, the easier it is to interrupt him or her during use. With a concentration of ‘0’ a dragon will still be fully functional in flight with all the distractions in the world. However he or she would require full calm to perform a simple telekinetic task otherwise. Higher concentration means the dragon is more capable of doing multiple things while controlling something outside his or her body, or even that the dragon can manipulate multiple things at once. This also increases ability and control when shifting Between. WhersWhers are rated on the same scale, but they are not as strong in the telekinetic branches as their larger draconic cousins. Each wher will have a Base Rating of no more than 50 (to which will be added color and training bonuses), giving them 50 points to divide up between each of their four specializations. They will also receive the extra 10 points for a specialization, and will be eligible to train with a Telekinetic instructor to raise their skill a further 10 points. Just as with dragons, no wher may have more than 50 points in any one skill. As the scale is smaller, so are the color differences: - Bronze = -4
- Brown = -2
- Gold = No Change (Baseline)
- Blue = +3
- Green = +5
Example: Wher: Naosk Color: Blue Telekinetic Rating: 49 Bonuses/Minuses: (Base Roll 36) + (Blue +3) + (Training +10) Specialization: Concentration BreakdownStrength: 22 Precision: 5 Endurance: 10 Concentration: 22 (12+10) [b]Telekinetic Rating:[/b] ? [b]Bonuses/Minuses:[/b] (Base Roll ?) + (-color- +?) [b]Specialization:[/b] ? [b]Breakdown[/b] [i]Strength:[/i] ? [i]Precision:[/i] ? [i]Endurance:[/i] ? [i]Concentration:[/i] ?
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 28, 2011 13:24:02 GMT -5
Character: Name: Age: Gender: Male Sexual Orientation: Heterosexual Occupation: Description: Personality: History: Fun Facts:
Bonded Critter(s): Type: Dragon Name: Mneketh Color: Bronze (E48400) Age: Newly Hatched Hatching Info: 15th out of the Pekoe Egg, Tasseography Clutch, Trith’s by Jorguth.
Telekinetic Rating: 62 Bonuses/Minuses: (Base Roll 64) + (Bronze -7) + (SECRET +5) Specialization: Endurance Breakdown Strength: ? Precision: ? Endurance: ? (? + 10) Concentration: ?
Description: (See Kira for details.) Personality: (See Kira for details.) Fun Facts: (See Kira for details.)
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 28, 2011 13:23:07 GMT -5
Character: Name: Age: Gender: Male Sexual Orientation: Occupation: Description: Personality: History: Fun Facts:
Bonded Critter(s): Type: Dragon Name: Flith Color: Blue (6495ED) Age: Newly Hatched Hatching Info: 15th out of the Pekoe Egg, Tasseography Clutch, Trith’s by Jorguth.
Telekinetic Rating: 88 Bonuses/Minuses: (Base Roll 78) + (Blue +5) + (SECRET +5) Specialization: Concentration Breakdown Strength: ? Precision: ? Endurance: ? Concentration: ? (? + 10)
Description: (See Kira for details.) Personality: (See Kira for details.) Fun Facts: (See Kira for details.)
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 28, 2011 13:22:20 GMT -5
Character: Name: Age: Gender: Male Sexual Orientation: Occupation: Description: Personality: History: Fun Facts:
Bonded Critter(s): Type: Dragon Name: Drailth Color: Blue (1C39BB) Age: Newly hatched Hatching Info: 8th out of the Lemongrass Egg, Tasseography Clutch, Trith’s by Jorguth.
Telekinetic Rating: 86 Bonuses/Minuses: (Base Roll 76) + (Blue +5) + (SECRET +5) Specialization: Concentration Breakdown Strength: ? Precision: ? Endurance: ? Concentration: ? (? + 10)
Description: (See Kira for details.) Personality: (See Kira for details.) Fun Facts: (See Kira for details.)
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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S'ren
Jan 28, 2011 13:08:26 GMT -5
Post by Rouxy on Jan 28, 2011 13:08:26 GMT -5
Hi there, just finished reading over your character S’ren, and there are a few things I’d like to talk about. I’d really like to see more information in his description, personality and history. What part of his upbringing makes him not voice his opinion? Why is he so open-hearted? Has there been a time when that really caused some trouble? How long is his hair, and how is it styled? What shape are his eyes and what does his face look like? Might people think he looks handsome, or is he only so so, or does he blend seamlessly into a crowd ‘cause he’s so darn normal looking? Why did his parents want to raise him together? Was it because there wasn’t any Thread, or had they been raised the same way? What was his reaction to Thread falling after the 50 extra years of interval? Briezanth also needs a little bit of work, mainly in the description area. Is he bulky, sleek, are his wings average sized or undersized? Is he big for a bronze or smallish? Things like the specific number of feet in his length don’t give us much to work from, because it’s difficult to picture actual sizes for some people. Comparisons to what average size and shape would be on other dragons make it easier for people to grasp and react accordingly. I like that he’s annoyed people think he was searched only because of his father. That makes for good character background and real insight to what and why he feels things. The fact that we already have a character named S’ren really is of no import. People have the same names in real life, however we just want you to be aware that it might cause confusion. It also might bring about good chances for roleplay, so the decision is up to you whether you’d like to change his name or not. Secondly, we’d prefer if dragons, particularly mating queens, bronzes and browns from other major Weyrs remain nameless, so that if those characters do get created, there will be no clash of information. I’m not certain if this information was from another Weyr you had this character at, but that only requires a little bit of tweaking to be fixed. Another point of contention is that when a brown flies a Queen, there are never bronze hatchlings. The highest color that can come from a brown/gold mating is brown. At the age of 18, regardless of whether a rider is of bronze brown or blue, it is highly unlikely that he would be a Wingleader, particularly of a huge Weyr like Benden who has its choice among several bronzeriders. That means he would have only been flying on a Wing a total of two years, and it’s doubtful that any amount of proficiency can be gained even with a lot of work. Even if he was transferring to become a Wingleader at Cerulean, it’s still very doubtful he’d get the position simply because he has no previous experience. With less Wings than the North, Cerulean is more apt to choose someone with skill who’s proven he’s fit for the job of fighting Threadfall. To round it all out, I’m not certain if we can accept this character as a bronzerider. As a bronzerider, both the player and the character will be placed in situations that require leadership and stronger roleplay and writing skills, such as winning Flights and becoming the Weyrleader. It is thus that a strong application is merited, nearly as strong as if you were going for a Goldrider. I’d like to see this character come into Cerulean with a few changes, but I can see him -even personality wise- more so on a brown than a bronze. With his quiet and almost shy demeanor, the personality seems to clash with what draws a bronze dragon to a candidate. We’d really like you to come play with us, but as it stands, this application doesn’t really meet with what we’ve come to expect in our bronzeriders. You can try to change it to a different type of rider, or you’re free to take a crack at furthering the bronze application if you so choose. I'd love to see you expand and knock our socks off with a brilliant bronzerider application, but the choice is up to you.
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 28, 2011 11:26:28 GMT -5
You should definitely keep posting. The time thing may initially be confusing, but all it really means is that your characters actually are getting searched and whatnot right after the hatching. Just think of it like the six months we jumped back didn't really happen, and instead, your characters have just now decided to do what they're doing.
I know you're still trying to wrap your head around the idea of time around here, but it should work out fine :3 Go ahead and keep posting, and the people you're posting with will help keep things on track.
As for cbox, I see that Parallel did register, but I can remove that if you'd prefer. I can do the same for you too Kristin. Just let me know, k?
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 24, 2011 19:58:26 GMT -5
This will be the list of all dolphins by Pod and species, where each pod is located, whether he or she is alive or deceased and paired to whom.
-The lists will be filled officially when a few more dolphins/dolphineers are created.
The Silver Cove Bottlenose Pod Alpha Female: Alpha Male:
The Southern Bottlenose Pod Alpha Female: Sallah Alpha Male: Jayge
Tiko: Male, Paired with Zanova Alta: Female, Paired with Zanalorin -Deceased
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 24, 2011 19:29:15 GMT -5
Dolphins and Dolphineers
Dolphins have become an important part of life in the South particularly, but increasingly so for the North as well. From predicting foul weather to assisting in the location of good fishing spots and even helping with the Healer Hall, the Dolphincraft has quite expanded, with a pod monitoring the waters around every beach-lined Weyr and Hold.
First and foremost, the partnership between humans and dolphins is one of mutual regard consisting of a handful of promises on each side.
Dolphins must:
1. Answer the call of the sea-bell when it rings. 2. Guard human beings on or near the water, to the best of their abilities, even to the cost of their own lives. 3. Assist in all sea rescues of humans. 4. Inform humans of oncoming sea hazards, including the presence of dangerous sea creatures. 5. Aid humans with their abilities to detect earthquakes and track tsunami waves. 6. Upon request, spot schools of food fish and inform fishing boats where they are to be found.
In an honorary capacity, dolphins also escort the bodies of the human dead, buried at sea, to their final resting place.
Humans must:
1. Teach and talk to any dolphin. 2. Rescue any dolphin who is in distress. 3. Restore to the sea any dolphin that accidentally beach themselves. 4. Cure sickness and mend wounds. 5. Remove all bloodfish.
The joining of humans and dolphins into partnerships is a thing decided upon by both parties, though it does not happen often. Dolphins do not require and sometimes do not want to partner to a single human, often preferring the equanimity afforded by working with all dolphineers. If a dolphin or human dies in a partnership, the death is mourned, but the partner left behind is not bereft like in a dragon partnership. The depth of the dolphin/human bond is only to that of friendship and high regard.
History and Social structure of the Dolphins
Dolphins on Pern are something considerably different than the dolphins on Earth. They look the same, and in many ways act the same. But they are not. Primarily, the dolphins of Pern are sapient creatures. Mentasynth had long ago been used on Earth's second most intelligent life form, and it was the choice of 25 dolphins, mostly bottlenose but also the deeper water Striped dolphin, to exchange the seas of their birthworld for the seas of a new home. After learning human speech, the dolphins adopted the names they had been given and formed a tradition of passing them on to their offspring. Many of these names were originally taken from places and historical figures on Earth (for example Amadeus, China, Oregon, Theresa). They have been set to dolphin music, and this Name Song is sung at special occasions and on longer journeys in the Great Currents. Pernese dolphins use human speech not only to communicate, but also in their Songs, which are sung to entertain as well as inform, just like the Teaching Ballads of the human Harpers.
To honor Captain Jim Tillek, the pods adopted the name "Tillek" for the acknowledged leader of all dolphins on Pern. This tradition has been handed down until the present day. It is the Tillek's responsibility that all young dolphins learn Speech and know their duties towards the humans on Pern and the meaning of the ringing sequences of the sea-bell. She will firmly discipline dolphins who are disrespectful towards humans or question the Dolphin Contract. The Tillek is also the keeper of dolphin history and hands it on to the next generation. With the Songs, dolphin history is taught in human speech. Young dolphins will first be taught by their mothers, then by their pod leaders, and finally be chosen to travel to the Northwest Sea to be taught by the Tillek herself.
Long-Distance Communication between Pods and Halls
Dolphin song has the capacity to travel for nearly a hundred miles. By relaying a message through a chain of pods, dolphins can quickly exchange news over long distances. A more specialized form of dolphin long-range communication is "sounding" (undersea sound waves) through sound channels. This technique enables dolphins to send supersonic messages over thousands of miles in specific locations dependent on the shape of the sea floor and the specifics of water currents through the area.
Some of Pern's dolphins always stay in these special areas and serve as sounders, receiving and spreading messages between the pods.
Specializing branches for Dolphineers
Dolphineers choose their specialty somewhere within their third to fourth year of training, gaining the added benefit of the initial years as general apprentice training. Partnering with a dolphin can happen at any time during training or after, or not at all depending on the situation.
General Dolphineer This is the ‘jack of all trades’ of the Dolphin craft. They are equally talented in all the various specialties.
Dolphinhealer These are healers of both dolphins and humans. This is a full-time specialty, and although a dolphinhealer may make a hobby of a particular specialty, his main focus is on Dolphinhealing. Dolphinhealers are a must for every Dolphinhall. They remove parasites such as bloodfish from dolphin flesh and treat various illnesses. They are also moderately knowledgeable of human healing, especially first aid. They work often with the Healer Hall, utilizing a dolphin's unique ability to sense 'wrongness' in humans.
Mapmakers These dolphineers work with their partners to map the known and unknown coastlines to make ship travel safer. They check the coastline once a sevenday for changes, and more often during times of severe weather. When they are not scouting the coastlines, they are often found updating maps or taking news of changes to local Holds and Halls.
Weatherwatchers These dolphineers are the meteorologists of Pern. Weatherwatching is very important, because it cuts down on the risk of having ships out during storms. Dolphins are adept at watching weather patterns and help their human counterparts predict what the conditions will be like. A good weatherwatcher can predict a storm days in advance.
Ship’s Escort Often a duty taken on in addition to mapmaking or weatherwatching rather than a specialization all of its own, a ship’s escort sails with various types of boats—sometimes fisherboats, but usually passenger boats that have long trips ahead of them. The dolphin scouts ahead for rough water or obstacles, and the human partner makes note of those obstacles to be added to the maps back home. They help make the trip safer for all those aboard.
Search and Rescue These dolphins and their partners are called upon to scout for ships which have been missing or were out during a bad storm, as well as general area exploration. If the ship is found still afloat, the seekers escort the ship back home. If the ship is found sinking, the ‘rescue’ part comes into play, and the dolphineer does everything in his power to save the victims. Search and Rescue dolphineers often go out in teams of two pairs or more. A lone dolphin pair is as much at risk as the people on the boat.
Dolphin Specialties
Dolphins can have any of the specialties listed below in larger or smaller quantities, but most tend to choose one or two to practice and learn in.
Long Distance Communication -These dolphins are especially good at sending and receiving messages through the distance channels. Much like harpers, they are well trained in the Teaching Songs and the Name Song, and are among some of the best English speakers.
Agility -These dolphins are good jumpers and good swimmers, agile both in and out of the water. They are good at riding strong currents, and using them to their best advantage.
Sprinters -Speed is key for these dolphins. They are lightning fast for short distances, and good at carrying messages between pods.
Healers -These dolphins specialize in healing both for humans and dolphins. Their echolocation is very sensitive to the minute changes in anatomy and the Tillek has them trained carefully in anatomy.
Storm Sensing -Very adept at sensing the subtle changes in water temperature and flow, these dolphins are trained to tell how the weather will be changing, usually able to warn Hold and Weyr of incoming storms days in advance.
Seekers -These dolphins are skilled in echolocation, but also have the endurance necessary to map underwater obstructions and seek items and cargo that may have washed overboard. These dolphins are also best at searching for lost sailors.
Age, Maturity and Calving
Male bottlenose dolphins, which are the predominant species in Pern's coastal areas, appear to become sexually mature at 9-11 years and females at approximately 12 years of age, though neither will have reached their full length. Females calve from about 12-13 years of age up until their forties. The mating system appears to be polygamous with adult males competing for some mating access to females. This is supported by the presence of sexual dimorphism, where the male is significantly larger than the female.
Gestation for the bottlenose dolphin is 12-13 Terran months (about 13-14 Pernese months) with the calf suckling for about 19 Terran months. The bond between the mother and calf is a very strong one, the calf being dependent on its mother for an unusually long period, from 3-10 years. The bond between mother and calf is so strong that should the calf die, the mother may carry it around on her snout for days.
At birth the mother assists the calf, born tail first, to the surface to breathe. Sometimes aunts, usually nonpregnant females, assist by supporting the calf from underneath. They may also support the mother if necessary. The aunts closely follow the new pair after birth, helping to protect the calf and sometimes acting as baby-sitters while the mother is feeding. If the calf is orphaned an aunt may adopt it, even producing milk to suckle it.
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 23, 2011 20:58:51 GMT -5
- Alrighty folks, we've officially set the time back six in character months. All this really means to most of you is that your beasties will take an extra 2 real months to mature. Each affected clutch is listed to the left as Adjusted Maturity. If the clutch was already mature at the time of the change, their dates of maturity will have no change, just their overall ages. For any newcomers, or any posts initiated during the hiatus, they are to be taken as happening just after the hatching/feast. Slide them in as you each see fit. - The Feast is going to play an important plot point for everyone in the Weyr, so I'd love to see everyone getting at least one character in before the all important announcement is made. No points lost if you can't make it of course. - There is some debate over the current layout of the site, to which I'd like to place a new poll. The current site layout is a little wide for some people, causing side to side scrolling. It is also one option, while Here is the location of the temporary coding site that holds the potential other layout in all it's tested glory.
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 23, 2011 20:55:38 GMT -5
Test Layout Site Choose one option from above, or if you have a different solution or idea, please explain below. The goal is for it to be visible to everyone, but still visually pleasing. Some people are needing to scroll side to side to see everything. The background will likely get a sprucing within the next week or so as well, so look forward to something new there.
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Rouxy
Cerulean Weyr Staff
Rouxy of the Jungle
Posts: 345
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Post by Rouxy on Jan 18, 2011 16:45:16 GMT -5
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