Post by Rouxy on May 3, 2010 10:11:46 GMT -5
There are four levels of rider weyrs, each level capable of housing some twenty to thirty dragons. The fifth level, located on the opposite side of the Weyr, is for the largest dragons -typically large bronzes and golds-, and the Weyrwoman and Weyrleader. The first level is reserved for injured dragons and the like as they each have easy access to the beach for non-fliers.
The Great Hall has a large set of kitchens that have direct access to the shipping docks outside, and a small tunnel that leads to the surface. There are four main entrances from the surface, and several smaller entrances via ladders and stairs from top to bottom. The infirmary is large enough to hold two to three fully grown dragons, and several humans. A ledge outside allows injured dragons to be lowered from above, and stairs down from it can help provide care on the narrow strip of beach below.
The level below the Great Hall houses all the other Weyr personnel in the Lower Caverns. This is where linens are washed and stored, where the library is, and where all other Weyr activities take place.
Candidate and Newly bonded Weyrling barracks are located next to the large heated hatching sands bowl, with the watchdragon and Nightwatch posts situated further back to keep the younglings protected from the beasts of the wild. Several smaller huts and buildings spread from the cliff's edge, housing for the riders when they'd first arrived. Weyrs are still being carved by stonemasons, and more are open every day, though as of now, Cerulean is barely classified as a 'small' Weyr. Fenced in feeding grounds are located further west, just far enough away to keep the stench from flowing into the Weyr.
Over the hatching sands, a large collapsible dome-like structure can be raised and lowered with dragon-power to both shield the eggs from the elements and allow fresh air in through several smallish openings in the top. The entirety can be fully lowered during hatching time to allow dragons enough space to sit around the rim of the sunken pit and hum their welcome. It can also be fully closed to protect the clutch during the occasional fierce sea-born storm.
On the other side of the island, close to the dormant volcano, a mine of firestone is in full operation as it's the closest deposit of the vital threadfighting material. Boats are loaded at a small harbor there and sailed around the island to the Weyr.
Cerulean Weyr is cut directly into the leeward cliffs opposite the dormant volcano on Crystal Cave Island. The stone is solid and provides the perfect protection against Thread, storms and much more.
The above is a current map of Pern as of the 10th Pass.
Crafthall Locations
* Beast Hall, at Keroon
* Dolphin Hall, at Kahrain
* Farmer Hall, at Nerat
* Fisher Hall, at Tillek
* Glass-smith Hall, at Ista
* Harper Hall, at Fort
* Healer Hall, at Fort
* Miner Hall, at Crom
* Printer Hall, at Lemos
* Smith Hall, at Telgar
* Star Hall, at Honshu
* Tanner Hall, at Igen
* Tech Hall, at Landing
* Vintner Hall, at Benden
* Weaver Hall, at Southern Boll
A closeup of the general area surrounding Cerulean Weyr on Crystal Cave Island, and Silver Cove Hold.
Crystal Cave Island, with its large dormant volcano crater has provided the perfect location for the new Weyr.
Silver Beach
The beach in this location is in a little cove, protected by long cliffs to each side. The sand is an odd silvery color and often littered with unusual coral pieces and shells. Fire lizard clutches are a bit more common because of how quiet and safe the beach is, though they are well hidden.
The Pearl Sand Islands
Each of the small islands is surrounded with cliffs, making it difficult to get a boat to shore. It is, however, a perfect location for a rider and dragon to enjoy a quiet respite from Weyr life. The name 'Pearl Sand' comes from small tide pools that run through the cliffs to interior beaches with lovely off-white sand.
Paradise Beach
Often shared with riders from Southern and Honshu, Paradise Beach boasts perfectly pristine beaches of soft white sand and small breakers due to the protection offered by offshore sand bars.
Crystal Caves
Adjoining some of the furthest points of Cerulean Weyr, caverns filled with crystals of all colors are open to cautious exploration. Sudden drops, water filled caves and the danger of falling crystals keep many would-be adventurers looking for other avenues of exploration.