Post by Rouxy on Jan 28, 2011 20:02:58 GMT -5
Rating System
Each dragon will receive a randomized roll up to 100 points as their Base Rating roll. This roll will either be performed by the Admins during dragon and wher creation or chosen by the player based on history and color. Chosen Base Ratings must be warranted and reasonable, and higher numbers need to be explainable to the Admins.
Based on the color of each dragon, they will also receive bonuses and negatives to their Rating. The following numbers represent the bonus and minus for each color:
Training at Honshu Weyrhold can give another boost to the telekinetic skill of up to +10, which will be added to the overall Rating. Training can also be done by any rated telekinetic trainer not in residence at Honshu (such as Naoko). The Admins can also add or detract from a Telekinetic Rating at their discretion based on plot or character decisions. Total amount of points will be tallied to create the dragon's overall Telekinetic Rating.
The player will divide these points into four main categories of skill: Strength, Precision, Endurance, and Concentration (SPEC). Each of these four categories can have points placed into them up to a max of 50 points.
The Telekinetic Rating can go above 100 if the dragon receives extra points from training or color bonuses. (Example: A green dragon who has rolled a 95 will get the extra +10 to her rating from her color bonus, bringing her to 105. If she also received training - another +10 - said green will now have a total Telekinetic Rating of 115. She is free to divide all of these points as she sees fit to each of the four specialties, provided again that she does not go above 50 in any skill.)
In addition to the Telekinetic Rating, each dragon will be able to choose a single area of specialization among the four categories to invest an extra 10 points in provided the total does not go above 50 in any one skill. This is not mandatory, but is merely another means of creating unique combinations. For dragons and whers hatched from Cerulean clutches, specializations will be picked for them by the creator of the clutch as areas of natural talent.
Example:
Dragon: Jaxith
Color: Blue
Telekinetic Rating: 89
Bonuses/Minuses: (Base Roll 74) + (Blue +5) + (Training +10)
Specialization: Precision
Breakdown
Strength: 29
Precision: 50 (40+10)
Endurance: 10
Concentration: 10
Additional Factors
Dragons and Whers may team up to increase the overall effect involved in an endeavor. Creatures who are closer to each other in some way will find their effectiveness higher than those of a pair joining temporarily. Weyrmates in particular will find it easiest to work together, though clutchmates and simple friends will also note increased performance.
Breakdown of Skills
Strength: Strength is the ability to lift and push large, heavy objects other than the dragon and rider. Given that a dragon will always at least be able to lift him or herself, even with a strength rating of ‘0’, the dragon will have no problems flying and lifting his or her own bulk. Strength comes into effect also when lifting other objects in addition to the dragon and rider. Higher strength means a larger, heavier lifting ability while flying.
Precision: Precision is the ability to move things with precise intent. Lower precision is akin to using things with little finesse, like a child with his fist around a crayon versus an artist using a fine-hair brush. A dragon with high precision for example, is an adept assistant for a healer because he or she is very capable of lifting and manipulating objects. This skill also tends to influence the ability to manipulate more than one object at a time.
Endurance: Coming into play when using a skill for a continuous period of time, endurance measures the longevity of the dragon for using his or her skill. Even with an endurance of ‘0’, a dragon will still have the skill to last as long in a Fall as he or she could normally. Further endurance will show in lifting for longer periods of time, and might be shown as an increase to flight abilities.
Concentration: Concentration is not quite as straightforward as the other skills, and is measured a little more obliquely in comparison. The lower the concentration a dragon has, the easier it is to interrupt him or her during use. With a concentration of ‘0’ a dragon will still be fully functional in flight with all the distractions in the world. However he or she would require full calm to perform a simple telekinetic task otherwise. Higher concentration means the dragon is more capable of doing multiple things while controlling something outside his or her body, or even that the dragon can manipulate multiple things at once. This also increases ability and control when shifting Between.
Whers
Whers are rated on the same scale, but they are not as strong in the telekinetic branches as their larger draconic cousins. Each wher will have a Base Rating of no more than 50 (to which will be added color and training bonuses), giving them 50 points to divide up between each of their four specializations. They will also receive the extra 10 points for a specialization, and will be eligible to train with a Telekinetic instructor to raise their skill a further 10 points. Just as with dragons, no wher may have more than 50 points in any one skill.
As the scale is smaller, so are the color differences:
Example:
Wher: Naosk
Color: Blue
Telekinetic Rating: 49
Bonuses/Minuses: (Base Roll 36) + (Blue +3) + (Training +10)
Specialization: Concentration
Breakdown
Strength: 22
Precision: 5
Endurance: 10
Concentration: 22 (12+10)
Each dragon will receive a randomized roll up to 100 points as their Base Rating roll. This roll will either be performed by the Admins during dragon and wher creation or chosen by the player based on history and color. Chosen Base Ratings must be warranted and reasonable, and higher numbers need to be explainable to the Admins.
Based on the color of each dragon, they will also receive bonuses and negatives to their Rating. The following numbers represent the bonus and minus for each color:
- Bronze = -7
- Brown = -4
- Gold = No Change (Baseline)
- Blue = +5
- Green = +10
Training at Honshu Weyrhold can give another boost to the telekinetic skill of up to +10, which will be added to the overall Rating. Training can also be done by any rated telekinetic trainer not in residence at Honshu (such as Naoko). The Admins can also add or detract from a Telekinetic Rating at their discretion based on plot or character decisions. Total amount of points will be tallied to create the dragon's overall Telekinetic Rating.
The player will divide these points into four main categories of skill: Strength, Precision, Endurance, and Concentration (SPEC). Each of these four categories can have points placed into them up to a max of 50 points.
The Telekinetic Rating can go above 100 if the dragon receives extra points from training or color bonuses. (Example: A green dragon who has rolled a 95 will get the extra +10 to her rating from her color bonus, bringing her to 105. If she also received training - another +10 - said green will now have a total Telekinetic Rating of 115. She is free to divide all of these points as she sees fit to each of the four specialties, provided again that she does not go above 50 in any skill.)
In addition to the Telekinetic Rating, each dragon will be able to choose a single area of specialization among the four categories to invest an extra 10 points in provided the total does not go above 50 in any one skill. This is not mandatory, but is merely another means of creating unique combinations. For dragons and whers hatched from Cerulean clutches, specializations will be picked for them by the creator of the clutch as areas of natural talent.
Example:
Dragon: Jaxith
Color: Blue
Telekinetic Rating: 89
Bonuses/Minuses: (Base Roll 74) + (Blue +5) + (Training +10)
Specialization: Precision
Breakdown
Strength: 29
Precision: 50 (40+10)
Endurance: 10
Concentration: 10
Additional Factors
Dragons and Whers may team up to increase the overall effect involved in an endeavor. Creatures who are closer to each other in some way will find their effectiveness higher than those of a pair joining temporarily. Weyrmates in particular will find it easiest to work together, though clutchmates and simple friends will also note increased performance.
Breakdown of Skills
Strength: Strength is the ability to lift and push large, heavy objects other than the dragon and rider. Given that a dragon will always at least be able to lift him or herself, even with a strength rating of ‘0’, the dragon will have no problems flying and lifting his or her own bulk. Strength comes into effect also when lifting other objects in addition to the dragon and rider. Higher strength means a larger, heavier lifting ability while flying.
Precision: Precision is the ability to move things with precise intent. Lower precision is akin to using things with little finesse, like a child with his fist around a crayon versus an artist using a fine-hair brush. A dragon with high precision for example, is an adept assistant for a healer because he or she is very capable of lifting and manipulating objects. This skill also tends to influence the ability to manipulate more than one object at a time.
Endurance: Coming into play when using a skill for a continuous period of time, endurance measures the longevity of the dragon for using his or her skill. Even with an endurance of ‘0’, a dragon will still have the skill to last as long in a Fall as he or she could normally. Further endurance will show in lifting for longer periods of time, and might be shown as an increase to flight abilities.
Concentration: Concentration is not quite as straightforward as the other skills, and is measured a little more obliquely in comparison. The lower the concentration a dragon has, the easier it is to interrupt him or her during use. With a concentration of ‘0’ a dragon will still be fully functional in flight with all the distractions in the world. However he or she would require full calm to perform a simple telekinetic task otherwise. Higher concentration means the dragon is more capable of doing multiple things while controlling something outside his or her body, or even that the dragon can manipulate multiple things at once. This also increases ability and control when shifting Between.
Whers
Whers are rated on the same scale, but they are not as strong in the telekinetic branches as their larger draconic cousins. Each wher will have a Base Rating of no more than 50 (to which will be added color and training bonuses), giving them 50 points to divide up between each of their four specializations. They will also receive the extra 10 points for a specialization, and will be eligible to train with a Telekinetic instructor to raise their skill a further 10 points. Just as with dragons, no wher may have more than 50 points in any one skill.
As the scale is smaller, so are the color differences:
- Bronze = -4
- Brown = -2
- Gold = No Change (Baseline)
- Blue = +3
- Green = +5
Example:
Wher: Naosk
Color: Blue
Telekinetic Rating: 49
Bonuses/Minuses: (Base Roll 36) + (Blue +3) + (Training +10)
Specialization: Concentration
Breakdown
Strength: 22
Precision: 5
Endurance: 10
Concentration: 22 (12+10)
[b]Telekinetic Rating:[/b] ?
[b]Bonuses/Minuses:[/b] (Base Roll ?) + (-color- +?)
[b]Specialization:[/b] ?
[b]Breakdown[/b]
[i]Strength:[/i] ?
[i]Precision:[/i] ?
[i]Endurance:[/i] ?
[i]Concentration:[/i] ?